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Old Feb 09, 2006, 04:33 AM // 04:33   #1
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Default New Class: Samurai

Attributes

Primary:
Counter - Every point into Possesion will increase it by 1%. Description: Counter is an attribute which compliments stances, otherwise having no inherent effect.

Secondary:
Katana Mastery - Katana Mastery increases the damage you do with katanas and your chance to inflict a critical hit. Many skills, especially Katana Mastery skills, become more effective with higher Katana Mastery. Description: Two Handed sword which is the most common choice of Samurai.

Naginata Mastery - Naginata Mastery increases the damage you do with naginatas and your chance to inflict a critical hit. Many skills, especially Naginata Mastery skills, become more effective with higher Naginata Mastery. Description: Staff like weapon.

Stances - No inherent effect. Many skills, especially self benefiting skills, become more effective with higher Tactics. Description: Stances convert your counter level to increase their potential.

First Aid - No inherent effect. Many skills, self healing and healing of allies, become more effective with higher First Aid. Description: Weak heals which are only ment to be just enough.

Statistics
Health: 480
Energy: 25
3 pips of energy regain.
AP: 75

Katana - 15-22 Damage, attack rate of 1.6

Najinata - 16-32 Damage, attack rate of 2.0


Equipment (Sample)
(Head) Deamon Kabuto (+1 to Katana Mastery)
(Torso) Kikou Chest Piece +10 HP and 2 Energy (While attacking)
(Hands) Kikou Gauntlets +5 Hp and 1 Energy (While attacking)
(Legs) Kikou Leggings +10 Hp and 1 Energy (While attacking)
(Feet) Kikou Boots +5 Hp and 1 Energy (While attacking)

Skills

Counter
Trained Mind: 10 Energy, 60 Recharge
Skill. For 4...12 seconds your Counter level is doubled. (Will stack with stances)

Katana Mastery
Fearful Strike: 8 Adreline
Katana Attack. Strike for 2..15 damage. For the next 1..4 seconds, target foes actions are easily interrupted. (Anything goes, attacking, spells, just like choking gas)

Bakazi: 6 Adreline
Katana Attack. Strike for +3...14 damage if target foe is suffering from bleeding the damage is increased by 2...10

Stab: 5 Adreline
Katana Attack. Cause bleeding for 3...12 seconds.

Horse Slash: 8 Adreline
Katana Attack. Strike twice at target foe, first strike interrupting target foes action. If target foe was casting a spell and interrupted the second slash strikes for 15...28 more damage.

{Elite} Rising Sun: 10 Adreline
Katana Attack. Knock down target foe for +12...38 damage causing weakness and cripple for 8....22 seconds.

Returning Blade: 10 Adreline
Katana Attack. While in prepped with Way of the Samurai, Swing once for +5...15 damage for every adreline skill charged. (Max of 4 adreline skills)

Downward Stab: 8 Adreline
Katana Attack. If target foe is knocked down, attack causing bleeding and deepwound for 3...22 seconds.

Chin Breaker: 15 Energy, 60 Recharge
Katana Attack. Drive hilt of katana into target foes jaw, if casting a spell that foe is dazed for 15 seconds.

Way of the Samurai: 10, 45
Preparation. For 12....74 seconds every time you enter a stance your base damage increases by 2, if you do not enter a stance within every 15..28 seconds all bonuses are lost.

Tiger's Strikes: 10, 45
Katana Attack. While in Tiger Paw stance you keep your faster attack speed, but for the next 1...3 swings your attacks deal +3...17 damage, the last attack causing either Bleeding, Deepwound, or Cripple for 7...22 seconds.

Nobunaga's Assault: 5, 30
Katana Attack. While hoisting Nobunaga's banner your next attack will deal 35...90% more damage.

Najinata Mastery
Steel Wind: 5 Energy, 24 Recharge
Preparation. For 6....24 seconds when you swing you damage all targets within a 180 degree radius of the front of your character. (Small range, only effects target foes who are within 3 feet of you)

Calf Hack: 7 Adreline
Najinata Attack. Attack target foe for +5...25 damage and cripple for 3...12 seconds.

Shoulder Strike: 6 Adreline
Najinata Attack. Attack target foe for +4...18 damage and causing them to have a 33% slower attack speed for 3...17 seconds.

Shakrath: 10 Adreline
Najinta Attack. Strike for +5...20 damage for every quarter of health your target foe is missing.

Weak Shins: 5 Energy, 30
Najinata Attack. Your next swing causes target foe to be easily knocked down while using a skill for 1...8 seconds.

{Elite} Eastern Winds: 10, 25
Najinta Attack. Spin Najinta causing all target foes in area to take 9...55 damage and suffer a 33% speed reduction for 3....14 seconds.

Nobunaga's Assailance: 5, 20
Skill. While hoisting Nobunaga's banner all allies in your radius will deal 5...125% more damage on their next attack.

Tiger's Fury: 10, 20
Skill. While in Tiger Paw stance your attacks deal 1...25 more damage for the next 1...6 seconds, afterwards you suffer from weakness for 8 seconds.

Kazi's Sway: 6 Adreline +5 Energy, 2 second cast time
Najinata Attack. Swing at all target foes around you for +5...15 more damage and knock them down, while using Kazi's Sway you have -20 armor.

Stances
Tiger Paw: 10, 30 Recharge
Stance. For 6...20 seconds your counter percent is converted into faster attack speed.

Nobunaga Banner: 15, 45 Recharge
Stance. Attach banner to the back of your armor. Your counter percent is converted to damage increase for you and nearby allies. (10 counter level = 10% more damage by allies)

Third Eye: 5, 45
Stance. For 4...25 seconds your counter level is tripled and converted into a chance to block and a seperate chance to evade. (So if you had 10 Counter, 30% chance to block, 30% chance to evade)

Reflecting Blades: 10, 45
Stance. If you have a katana equipped for 3...16 seconds your counter is tripled and converted into a chance to block and reflect any melee or piercing damage inflicted on you. During reflecting blades you cannot attack. (So if someone was going to strike you for 34 damage, you would block and that person would take 34 damage)

{Elite} Bahk Tai: 10, 45
Shout/Stance. The initial shout of Bahk Tai interrupts all foes within radius, after 8...2 seconds you enter Bahk Tai. During Bahk Tai your counter level is quadrupled and turned into a chance to interrupt targets by attacking for 3....20 seconds.

Oni's Ward: 5, 45
Stance. Your counter level is multiplied by 5 and for 3....18 seconds, hex spells have that % chance to fail on you. For every hex spell you neglect you take 35..10 damage.

First Aid
Bandage: 5, 3, 15 Recharge
Skill. Mend bleeding and deep wound on target ally also healing 20...65 Health.

Herb:. 5, 1, 15
Skill. Mend poison on target ally.

Immunization: 10, 2, 30
Skill. Mend yourself of disease and make yourself immune to it for 12...45 seconds.

No Attribute
Seppuku: 0 Energy, 2, Used once per mission.
Skill. Commit suicide renewing your honor, ensuring you will not gain DP upon your next revival. (Can only be perfomed while under 25% HP)

Last edited by Nevin; Apr 19, 2006 at 11:33 PM // 23:33..
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Old Feb 09, 2006, 04:37 AM // 04:37   #2
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Look at the thread right above you. Get ready for a pissed off canadian. Or below...called New prof.
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Old Feb 09, 2006, 04:39 AM // 04:39   #3
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Quote:
Originally Posted by Soul Shaker
Look at the thread right above you. Get ready for a pissed off canadian. Or below...called New prof.
Read the first line of the thread..
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Old Feb 09, 2006, 04:47 AM // 04:47   #4
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Wasn't like that when i saw it...i think. But still get ready...this is SO flamebait for some people.

Right now, it's too close to a warrior. Just in the fact that it's melee. I dunno, i kinda like it right now, i just can't see it going very far at all.
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Old Feb 09, 2006, 05:08 AM // 05:08   #5
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I like this but I also liked the speed atribute in the other thread.
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Old Feb 09, 2006, 07:14 AM // 07:14   #6
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OOOoooh.. its is temping me so much to make a Samurai concept class too...To show you Younglines how it should be done! Muahaha (just kidding)

maybe I will get to it later... but not until tommrow.... if this thread is still alive that is...
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Old Feb 09, 2006, 07:53 AM // 07:53   #7
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Quote:
Originally Posted by Soul Shaker
Look at the thread right above you. Get ready for a pissed off canadian.
Are you talking about me or another Samurai hating Canadian?

The ideas for the build are ok, but again Samurai do not belong in guild wars. Why you ask? Because they do not just run into battle swinging franticly like a warrior. They have more grace than that, they are basicly a lame version of a ninja.
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Old Feb 09, 2006, 07:58 AM // 07:58   #8
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Quote:
Originally Posted by Ultimate_Gaara
They have more grace than that, they are basicly a lame version of a ninja.
Anime ninja maybe. Real ninjas were actually really lame. The first one was a crossdresser and others just dressed in normal clothes to trick their enemies.

No they didn't wear black costumes, jump buildings and all that other stuff.
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Old Feb 09, 2006, 08:01 AM // 08:01   #9
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Lame? I think not.

No matter how you look at it, Ninja, Samurai, Pirates and Power Rangers do not fit into guild wars.
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Old Feb 09, 2006, 08:33 AM // 08:33   #10
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A Samurai with only a Katana? Blasphemy.

Samurais used bows, spears [Naginata], and of course 2nd shortsword [Wakizashi], and various other weapons and their different variations.

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Old Feb 09, 2006, 09:08 AM // 09:08   #11
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Quote:
Originally Posted by Ultimate_Gaara
No matter how you look at it, Ninja, Samurai, Pirates and Power Rangers do not fit into guild wars.
ROFL... But in GW faction there will be an asain theme, I think a Samurai would fit in fine there. Just look at the Zaishen, they are a little samurai looking.
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Old Feb 09, 2006, 09:17 AM // 09:17   #12
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Quote:
Originally Posted by Ultimate_Gaara
Are you talking about me or another Samurai hating Canadian?

The ideas for the build are ok, but again Samurai do not belong in guild wars. Why you ask? Because they do not just run into battle swinging franticly like a warrior. They have more grace than that, they are basicly a lame version of a ninja.
hmmm....of course i'm talking about you :P
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Old Feb 09, 2006, 10:06 AM // 10:06   #13
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Isn’t a samurai a specific type of warrior? Much like how a Paladin is treated in the game. It just seems a little redundant to have a profession titled that. Like how a ninja is essentially an assassin. A pirate can be classified under thief (I know GW doesn't have those). And so on and so forth.

But I do like some of those ideas on the skills and stances.

Maybe instead of Katana Mastery, title it 2 Handed Swordsmanship? A samurai uses a lot more variety of weapons, and they weren’t restricted to a Katana for a sword.

I can’t think of a good name at a moment to better describe this, but creating a new profession titled “X” with more of a finesse in melee combat with those stances in mind would be a nice idea.

The warrior can be the grunt profession with their axes, swords and hammers. The assassin with their speed, combos and criticals. And the "X" profession can specialize in more stance related melee (like a defensive fighter?).

Along with their 2 Handed Swordsmanship trait, maybe add Polearms Mastery to it (ie. Spears, Scythes, Pikes, Halberds, etc).

I think this will be a good style for a new melee profession. Between an assassin and a warrior, there isn’t much to choose from, and that’s only if you plan to get Factions. Where as we have a whole variety of spell caster at our disposal.
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Old Feb 09, 2006, 02:55 PM // 14:55   #14
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chris farley is the real ninja, R.I.P
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Old Feb 09, 2006, 02:57 PM // 14:57   #15
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http://www.guildwarsguru.com/forum/s...d.php?t=119082 <-- what the hell is with the samurai craze first it was pirates i didnt notice this link until i scrolled down
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Old Feb 09, 2006, 02:59 PM // 14:59   #16
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Quote:
Originally Posted by toramiko
Along with their 2 Handed Swordsmanship trait, maybe add Polearms Mastery to it (ie. Spears, Scythes, Pikes, Halberds, etc).
I like that idea! I love halberds and scythes!

Quote:
Originally Posted by fiery
http://www.guildwarsguru.com/forum/s...d.php?t=119082 <-- what the hell is with the samurai craze first it was pirates i didnt notice this link until i scrolled down
1. Edit
2. Read
Quote:
Originally Posted by Nevin
The other thread seemed a little flushed out, and not organized.. I figured I'd post my build up..

Last edited by Quid Pro Quo; Feb 09, 2006 at 03:02 PM // 15:02..
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Old Feb 09, 2006, 03:08 PM // 15:08   #17
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Dynasty Warriors FTW!

As much as I enjoy the asian theme professions, I would rather see more unique types later in the game.

With Faction's new skills and items, you might be able to "create" a "Samurai" build, you never know. (I wouldnt like it to be a "profession" though.)

Still nice well thought out idea.

/IMO
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Old Feb 09, 2006, 05:12 PM // 17:12   #18
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Quote:
Quid Pro Quo
1. Edit2. Read
um dude the thing is 2 threads were made by 2 diffrent people and the same topic which is samurai, why not stack on one thread than make multiple ones. even if by 2 people post on the same thread dont make a new to see just a post by your name as the OP, considered spam.
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Old Feb 09, 2006, 05:16 PM // 17:16   #19
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sounds abit like wammo to me ^^
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Old Feb 09, 2006, 11:36 PM // 23:36   #20
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Quote:
Originally Posted by Quid Pro Quo
I like this but I also liked the speed atribute in the other thread.
Thats why theres a stance for attack speed
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